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Prepare carefully rimworld ideology
Prepare carefully rimworld ideology












MapInterface.MapInterfaceOnGUI_AfterMainTabs: PRE: _MapInterface_MapInterfaceOnGUI_AfterMainTabs.Prefix

prepare carefully rimworld ideology

Map.FinalizeInit: post: _FinalizeInit_Patch.MapLoadedHook Map.ConstructComponents: post: _ConstructComponents_Patch.MapComponentsInitHook MainTabWindow_Inspect.get_PaneTopY: PRE: _MainTabWindow_Inspect_PaneTopY.Prefix MainTabWindow.get_InitialSize: PRE: _MainTabWindow_InitialSize.Prefix post: _MainTabWindow_InitialSize.Postfix LetterStack.LettersOnGUI: PRE: _LetterStack_LettersOnGUI.Prefix LanguageDatabase.SelectLanguage: PRE: _Patch.ForceRestartAfterLangChange JobGiver_Haul.TryGiveJob: TRANS: _Haul_TryGiveJob_Transpiler JobGiver_DropUnusedInventory.TryGiveJob: post: _PostFix JobGiver_DropUnusedInventory.Drop: PRE: _Prefix JobDriver_HaulToCell.MakeNewToils: post: _HaulToCell_PostFix InspectPaneUtility.PaneWidthFor: PRE: _InspectPaneUtility_PaneWidthFor.Prefix InspectPaneUtility.PaneSizeFor: PRE: _InspectPaneUtility_PaneSizeFor.Prefix InspectPaneUtility.InspectPaneOnGUI: PRE: _InspectPaneUtility_InspectPaneOnGUI.Prefix InspectPaneUtility.DoTabs: PRE: _InspectPaneUtility_DoTabs.Prefix InspectPaneFiller.DoPaneContentsFor: PRE: _InspectPaneFiller_DoPaneContentsFor.Prefix ITab.get_PaneTopY: PRE: _ITab_PaneTopY.Prefix GameComponentUtility.StartedNewGame: post: RimFridge.Patch_GameComponentUtility_StartedNewGame.Postfix GameComponentUtility.LoadedGame: post: RimFridge.Patch_GameComponentUtility_LoadedGame.Postfix Game.FinalizeInit: post: _FinalizeInit_Patch.WorldLoadedHook, _Game_FinalizeInit.Postfix Game.FillComponents: PRE: _FillComponents_Patch.GameInitializationHook Game.DeinitAndRemoveMap: post: _DeinitAndRemoveMap_Patch.MapRemovalHook Numbers(Mehni.Numbers): 0Harmony(av:2.2.1,fv:1.2.0.1), Numbers(av:1.0.0,fv:1.1.0)Īlert_PasteDispenserNeedsHopper.get_BadDispensers: PRE: RimFridge.Patch_Alert_PasteDispenserNeedsHopper_BadDispensers_Getter.Prefixīuilding_NutrientPasteDispenser.FindFeedInAnyHopper: PRE: RimFridge.Patch_Building_NutrientPasteDispenser_FindFeedInAnyHopper.Prefixīuilding_NutrientPasteDispenser.HasEnoughFeedstockInHoppers: PRE: RimFridge.Patch_Building_NutrientPasteDispenser_HasEnoughFeedstockInHoppers.PrefixĭebugWindowsOpener.DevToolStarterOnGUI: TRANS: _Patch.ExtendButtonsWindowĭebugWindowsOpener.DrawButtons: TRANS: _Patch.DrawAdditionalButtonsĭefGenerator.GenerateImpliedDefs_PreResolve: post: ĭialog_Options.DoWindowContents: TRANS: _Options_Patch.ReplaceModOptionsButtonĮditWindow_Log.DoMessagesListing: PRE: _Log_Patch.ExtraLogWindowButtonsįoodUtility.TryFindBestFoodSourceFor_NewTemp: post: RimFridge.Patch_FoodUtility_TryFindBestFoodSourceFor.Postfix 通用科技V1.9.1(Banneronisan.GeneralStone): (no assemblies) Pick Up And Haul(Mehni.PickUpAndHaul): IHoldMultipleThings(av:0.1.0,fv:1.0.0), PickUpAndHaul(1.0.0) RimFridge(rimfridge.kv.rw): RimFridge(1.2.1) OgreStack(Ogre.OgreStack): OgreStack(1.0.0) HugsLib_zh(): (no assemblies)ĭefensive Positions(UnlimitedHugs.DefensivePositions): 0MultiplayerAPI(av:0.3.0,fv:0.3.0), DefensivePositions(av:1.7.0,fv:1.11.0) Master of Cooking(leafzxg.MasterOfCooking): (no assemblies) Increased Stack(Taveron.IncreasedStack): (no assemblies)

#PREPARE CAREFULLY RIMWORLD IDEOLOGY MOD#

  • Set up 3 presets in mod settings, that allow you to quickly select all items for travel, or create specific trade filters to select all you may want to sell at once.Log uploaded on Saturday, April 23, 2022, 7:07:54 AM.
  • Leave the camp site immediately if you want to, just for the impatient ones.
  • Choose to pre-apply basic jobs, like creating a set of fresh clothes, butcher animals or grill some stakes.
  • Choose to either leave the bulk of most items strapped to your animals or create enough storage tents, so all your equipment is tugged away “safely”.
  • Pawns also choose their tents based on their relationship.

    prepare carefully rimworld ideology

  • Your pawns automatically build enough tents for your individual number of travelers and prisoners.
  • If you prepared and have enough spacer tent supplies, you will be able to stay in high quality camp sites, if not, ur pawns will divert to make shift materials.
  • Settle on tiles by having your pawns set up a camp first, before you even get involved.











  • Prepare carefully rimworld ideology